Glossary

The HitMasters vocabulary: the six certifications, with their popularity ranges and published odds, then the game’s terms, from packs to royalties.

Certifications

DemoCommon

Certification for songs whose popularity index ranges from 0 to 640,000. Published odds per record pulled: 70%. Rarity: Common.

Demo: certified songs
B-SideUncommon

Certification for songs whose popularity index ranges from 640,001 to 720,000. Published odds per record pulled: 20%. Rarity: Uncommon.

B-Side: certified songs
Gold RecordRare

Certification for songs whose popularity index ranges from 720,001 to 774,000. Published odds per record pulled: 6%. Rarity: Rare.

Gold Record: certified songs
Platinum RecordEpic

Certification for songs whose popularity index ranges from 774,001 to 830,000. Published odds per record pulled: 3%. Rarity: Epic.

Platinum Record: certified songs
Diamond RecordVery rare

Certification for songs whose popularity index ranges from 830,001 to 899,000. Published odds per record pulled: 0.9%. Rarity: Very rare.

Diamond Record: certified songs
Hall of FameLegendary

Certification for songs whose popularity index ranges from 899,001 to 1,000,000. Published odds per record pulled: 0.1%. Rarity: Legendary.

Hall of Fame: certified songs

Game terms

Record

A game card: a real song from YouTube Music, with its cover art, artist, album and certification. It plays in the YouTube player embedded in the card.

Pack

The game’s card pack: 5 records pulled at random, at the published odds. One free pack every 10 minutes, up to 5 in stock. Packs can’t be bought.

Popularity index

An index from 0 to 1,000,000 computed for each song: mostly its plays on YouTube Music, plus a small share for its artist’s reach. Split into six bands, it sets the certification, which follows the song’s popularity.

Collection

All of a player’s records, sorted by artist, album or certification, duplicates included.

Wantlist

A list of wanted songs, added one by one or imported from a public YouTube Music, YouTube, Deezer or Spotify playlist, or from Apple Music once connected.

Pressing

Once an album of at least 5 tracks or an EP of at least 3 tracks is complete in your collection, you press it and earn a trophy, XP and royalties.

Royalties

The game’s currency, earned by playing: record shop resales (1 R per record), pressings, quests and auctions. It can’t be bought and is never converted into money.

Auctions

The player market, open from level 5: a record put up for auction goes to the highest bidder, in royalties, with no fee.

Early fan

Badge on a record you got before the song took off: since then, its certification has climbed at least 2 steps, to Gold Record or higher.